Hawken is a multi-player shooter, but in Mechs: giant bipedal machines with guns and missile launchers all over them. You start with a basic Mech with basic weaponry and as you play more, you will unlock credits that can be used to buy better Mechs and level up your existing Mech, which slightly enhances its performance.
The different Mechs all require different play styles to use. For instance, one Mech has a minigun and rocket launcher, but the minigun isn’t very good for passed short range. Another has a ‘sub-machine cannon’
with is low damage but has a higher rate of fire, a longer range and doesn’t overheat as easily. Finally, one has two missile launchers, but is more-or-less useless at close range (unless you want to kill yourself) and very easy to miss with; it’s high powered and deadly, but only if you know how to use it. Mechs are also heavily armoured and can repair themselves, so it’s common for players to suddenly flee in the middle of combat.
I certainly found this annoying at first, but after a few matches I started learning the ropes and getting to grips with some tactics and soon I was up to around 10 kills per match, which are 5-per team in a 15-minute round. I was happy with that considering this is a new type of game for me, although I also managed to pick up an award for ‘most deaths per round’, which is probably not something I should be proud of.....

Hawken is still in beta, but even at this stage it is still a good game once you get into it. However, learning how to play is quite difficult and it will likely take most players an hour or two to get passed the ‘constantly dying’ stage and become a credit to the team. I honestly wasn’t expecting much of Hawken at first, but was pleasantly surprised and am eagerly awaiting the retail release. When that day comes, I’ll see you on the battlefield, soldier!